Jericho Build - Seven Deadly Sins: Origin

Jericho
Rarity 5
Ice
Ice
Ice

Description

She was once a Holy Knight of Liones and also served as the mentor to Lancelot, the child of Ban and Elaine. For reasons unknown, however, she became a Holy Knight of Camelot under King Arthur's rule and is now in open conflict with all of Liones.

Type

Dual Swords
Dual Swords
Lance
Lance
Rapier
Rapier

Skills of Jericho

Weapon-specific skills

Ice Field

Adventure
Glacier

Glacier

Passive

Activating Cold Burst inflicts Freeze on the enemy for 6 sec. ※ Freeze: Incapacitated. When hit with a skill, inflicts 20% of damage taken and removes Freeze.

Normal Attack

Normal Attack

Normal Attack

Inflicts damage equal to 107% of Attack. 1st hit: 16% 2nd hit: 17% 3rd hit: 28% 4th hit: 46%

Special Attack

Special Attack

Special

Inflicts damage equal to 111% of Attack. Inflicts Freeze on the target for 6 sec if the hero has a Frozen Saber effect when landing the final strike. ※ Freeze: Incapacitated. When hit with a skill, inflicts 20% of damage taken and removes Freeze.

Weapon Enchantment

Weapon Enchantment

Skill

Gains Frozen Saber for 15 sec. ※ Frozen Saber: Increases Crit Chance by 30%. Using a Normal Attack teleports the hero behind the enemy to inflict additional damage equal to 50% of Attack and increase their Burst Gauge by 30.

Frozen Slash

Frozen Slash

Tag

Inflicts damage equal to 87% of Attack. Inflicts Freeze on the target for 6 sec if they have Cold Burst activated. ※ Freeze: Incapacitated. When hit with a skill, inflicts 20% of damage taken and removes Freeze.

Ice Needle

Ice Needle

Ultimate

Inflicts damage equal to 262% of Attack and decreases Cold Resistance by 20%. If the hero has a Frozen Saber effect, the Ultimate Move's Crit Damage increases by 60%.

Ice Field

Adventure
Glacier

Glacier

Passive

If the hero has a barrier and inflicts damage on an enemy, all allied heroes gain Frozen Breath for 15 sec. (Max: 20 stacks) ※ Frozen Breath: Increases Defense by 3%, Fire Defense by 5%, and Earth Defense by 5%.

Normal Attack

Normal Attack

Normal Attack

Inflicts damage equal to 114% of Attack. 1st hit: 17% 2nd hit: 18% 3rd hit: 29% 4th hit: 50%

Special Attack

Special Attack

Special

Inflicts damage equal to 111% of Attack. Decreases Special Attack and Normal Skill cooldowns by 50% if the hero has a Frozen Breath effect.

Ice Rock

Ice Rock

Skill

Inflicts damage equal to 190% of Attack. Grants all allied heroes barriers equal to 50% of Max HP for 20 sec when the attack lands.

Frozen Slicer

Frozen Slicer

Tag

Inflicts damage equal to 93% of Attack. Grants all allied heroes barriers equal to 30% of Max HP and 3 Frozen Breath effect(s) for 15 sec when the attack lands. ※ Frozen Breath: Increases Defense by 3%, Fire Defense by 5%, and Earth Defense by 5%.

Ice Field

Ice Field

Ultimate

Inflicts damage equal to 275% of Attack and inflicts Freeze. Increases damage dealt by 6% for every 1 Frozen Breath effect(s) on the hero. ※ Freeze: Incapacitated. When hit with a skill, inflicts 20% of damage taken and removes Freeze.

Ice Field

Adventure
Glacier

Glacier

Passive

30% chance to inflict Chill for 15 sec when landing an attack. Cold damage increases by 1% for 20 sec when an ally attacks a Chilled enemy. (Max: 50%) ※ Chill: Decreases Movement Speed by 5% and Cold Burst Resistance by 3% (Max: 10 times). Freezes at max stacks.

Normal Attack

Normal Attack

Normal Attack

Inflicts damage equal to 114% of Attack. 25% chance to decrease Cold Defense by 20% for 15 sec. 1st hit: 17% 2nd hit: 18% 3rd hit: 29% 4th hit: 50%

Special Attack

Special Attack

Special

Inflicts damage equal to 116% of Attack. If the enemy is affected by Chill or Freeze, the final strike results in a Critical Hit.

Ice Blade Dance

Ice Blade Dance

Skill

Inflicts damage equal to 182% of Attack and decreases Crit Defense by 40% for 20 sec. If the enemy is affected by Chill or Freeze, the final strike results in a Critical Hit.

Cold Strike

Cold Strike

Tag

Inflicts damage equal to 92% of Attack.

Glacial Blitz

Glacial Blitz

Ultimate

Inflicts damage equal to 315% of Attack. If the enemy is affected by Chill or Freeze, the final strike results in a Critical Hit.

Potentials of Jericho

Weapon-specific upgrades (levels 1 to 10)

Tier 1

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 2

Increases damage dealt with Normal Attacks by 40%. 1st hit: 22% 2nd hit: 24% 3rd hit: 39% 4th hit: 65%

Tier 3

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 4

Increases damage dealt with the Special Attack by 50%.

Tier 5

Increases the additional damage of Normal Attacks enhanced by Frozen Saber by 100%.

Tier 6

Increases Frozen Saber duration by 50% and Burst Gauge increase by 100%.

Tier 7

The Ultimate Move creates additional afterimages, each inflicting damage equal to 55% of Attack and increasing the Burst Gauge by 200.

Tier 8

Increases Attack by 25%, Defense by 20%, and Max HP by 8%.

Tier 9

Increases damage dealt with the Ultimate Move by 50%.

Tier 10

Adds 2 projectile(s) to the Ultimate Move, inflicting damage equal to 320% of Attack.

Tier 1

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 2

Increases damage dealt with Normal Attacks by 40%. 1st hit: 24% 2nd hit: 25% 3rd hit: 41% 4th hit: 70%

Tier 3

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 4

Increases damage dealt with the Special Attack by 50%.

Tier 5

Slightly increases the range of the Special Attack, and increases damage dealt to enemies by 50% when the hero has a Frozen Breath effect.

Tier 6

Increases damage dealt with the Normal Skill by 60%.

Tier 7

Slightly increases the range of the Normal Skill. After the final strike, increases all allied heroes' Defense by 30% and decreases Cold Defense of enemies in range by 20% for 20 sec.

Tier 8

Increases Attack by 25%, Defense by 20%, and Max HP by 8%.

Tier 9

Increases damage dealt with the Ultimate Move by 50%.

Tier 10

Using the Ultimate Move creates ice projectiles which inflict damage equal to 50% of Attack.

Tier 1

Increases Attack by 10%, Defense by 8%, and Max HP by 3%.

Tier 2

Increases damage dealt with Normal Attacks by 40%. 1st hit: 24% 2nd hit: 25% 3rd hit: 41% 4th hit: 70%

Tier 3

Increases Attack by 15%, Defense by 12%, and Max HP by 5%.

Tier 4

Increases damage dealt with the Special Attack by 50%.

Tier 5

Using the Ultimate Move allows it to be used one more time for 10 sec. Using the Ultimate Move inflicts damage equal to 280% of Attack.

Tier 6

Increases damage dealt with the Normal Skill by 60%.

Tier 7

Using the Normal Skill allows it to be used one more time for 10 sec. Using the Normal Skill inflicts damage equal to 195% of Attack.

Tier 8

Increases Attack by 25%, Defense by 20%, and Max HP by 8%.

Tier 9

Increases damage dealt with the Ultimate Move by 50%.

Tier 10

Using the Special Attack allows it to be used one more time for 10 sec. Using the Special Attack inflicts damage equal to 140% of Attack.

All Skins / Costumes

Costume background
Runaway Holy Knight

Runaway Holy Knight

Costume background
Leisurely Moment

Leisurely Moment

Costume background
Holy Knight With the Star-Shaped Visor

Holy Knight With the Star-Shaped Visor

Costume background
Secretive Traveler

Secretive Traveler

Costume background
Trace of Memories

Trace of Memories

No weapons available

Weapons for this character will be added soon.